![]() Most of these editions were illustrated by John Kovalic, although some were done by other artists (who are noted if applicable). (The overall theme parodied by each set is after the title.) Each is a stand-alone version that can be played separately or combined with any other version for a more expansive game. These are themed "box set" editions of Munchkin that have been released. ![]() Variants, lite editions, expansions and accessories Variants There are a few exceptions, however, such as when a player uses cards that specifically state they override rules. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. Aside from defeating monsters, players can progress through indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special leveling cards. Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies. ![]() Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Throughout a player's turn, others are free to intervene: they can passively buff or debuff the player or monsters to alter the outcome play monster cards of matching types to make the battle more difficult or offer to assist the player, typically in exchange for treasure cards. Then take your turn normally.ĭue to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act mercenary to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). On your next turn, start by drawing four face-down cards from each deck and playing any legal cards you want to, just as when you started the game. When the next player begins his turn, your new character appears and can help others in combat with his Level and Class or Race abilities. Once everyone gets one card, discard the rest. Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, roll a die. Others player will get their chance to Loot the Body. When a player dies, their turn immediately ends. A successful player draws the listed amount of treasure cards and levels up according to how ever many levels the monster is worth, but an unsuccessful character must roll the dice to try and flee players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing a Curse Card, which applies an effect or an Item Card, Race Card, or Class Card, which the player adds to their hand. ![]() Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Players primarily progress by killing monsters, and level up every time they kill a monster. In Munchkin, all players start at level 1, with the goal of reaching level 10 (or level 20 in Epic Level games). A game of Munchkin being played, with coins being used to denote levels. ![]()
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